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1 April 2026

Preparing Our First Combat Playtest

An early look at Stormbane’s first public playtest, focused on melee combat and AI enemy behaviour.

Stormbane’s first public combat playtest is approaching.

This early test is focused on a small playable environment where we can validate the feel of melee combat, enemy behaviour, encounter pacing, and the foundations of the moment-to-moment experience.

Combat first

The goal of this playtest is not to show every system at once.

Instead, the focus is deliberately narrow: combat feel, basic encounter flow, AI enemy behaviour, and how the player reads danger in a live environment.

That means timing, positioning, attacks, reactions, movement, and enemy pressure are all more important than broad content volume at this stage.

Why this test matters

Internal testing can reveal a lot, but players always interact with systems differently.

A public combat test gives us a better view of where the experience feels clear, where it feels confusing, what feels satisfying, and what needs to be adjusted before larger systems are layered on top.

This is especially important for Stormbane because combat is one of the foundations everything else depends on.

What we are watching

During the test, we will be paying close attention to how melee encounters feel, how AI enemies behave, how quickly players understand combat situations, and where frustration appears.

Feedback from this stage will help shape the next round of combat improvements and playtest preparation.

What comes next

After this first combat-focused test, we will review feedback, refine the core experience, and continue preparing Stormbane for broader playtesting.